Can’t buy a Thrill (yet) - artificialeyes.tv

artificialeyes.tv will be premiering the beta version of their new 3d live performance software, 3L (pronounced “thrill”) during this 3 hour workshop. The software, coded in C and java, and held together by the MAX/MSP/Jitter environment, allows the mapping of four textures on to as many as 160 3d objects in real time, using open GL technology. Pascal Lesport, Michael Parenti, and Todd Thille will demo the software, which promises to bring a revolution to generative live video artists. It’s unique GUI allows for granular control of all variables, as well as the chaining of individual variable values, in a manner similar to live audio programs The complete interface has a radically effective preset management system which allows for the interpolation of values between two individual presets. The one piece interface gives access to all modules without any pop-up windows, and allows for the importation of movie files without going into the OS menu. artificialeyes.tv will demo the software and invite selected artists to participate in the beta program, with commercial release scheduled for Q1 2007.